ive started to read through this and the core idea of keys and combining keys to create poetic powers is very cool. i dont know enough about the push system but i may take and hack the poetry-as-power mechanic for the DIY gmless coop rpg i'm designing with my playgroup
The Tutelary Society
A downloadable game
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In many cultures around the world, tutelary deities exist. Guardians Spirits of the home, the village, and the field. Residents of the mountain, the forest, and sea. Protectors of the People from nature, outsiders, and other spirits. Just because the fields and forests have been covered by grand streets and busy markets does not mean the gods and goddesses went away...
Welcome to the City
Built around the Push SRD for optional GM-less rules-lite play and inspired by urbanization in the pre-modern history, The Tutelary Society tell the story of a City and the guardian Spirits that shaped its growth from scattered villages to a source of power and prosperity. The unique character creation process for our game has you build your Spirits and City together through the passage of time for an immersive building process that intimately links your Spirits to the reality the reside in.
Unfortunately, this concentration of people and power has also created created suffering, envy, and corruption. You and your companions, the Spirits of the The Tutelary Society, have seen the suffering among the People and you will not stand by any longer. You must try to keep your identity a secret, but you will walk among your People and march along side them in the long, hopeful journey toward Justice.
Check out the Character and City Creation process here in this After-Action Report!
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Thanks for that! I have actually been slowly working on a mechanics toolkit/SRD for the Blossom, so I will be sure to share a news post on the game when it is released!
cool, the visual is very striking and i can see how the aesthetic "works" for the setting. for what im doing i may actually say something like the players can choose 6 keywords and combine them in any way to create powers/abilities. this may solve my dilemma of having to deal with the basic stats, skills, abilities, feats, etc... just mash it all into one mechanic based on evocative words and interpretations.
im also thinking of a higher level mechanic where they have to spend points (qi, fate, fortune, idk yet) to combine more than two words etc. theres something about being able to play those godlike wuxia style figures. not sure how the dice mechanic will work yet, whether its dice pools or d10 roll under, d20 exceed a target number etc... have to playtest.